16-day current streak·20-day longest streak
-
bgfx ★ PINNED
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C ★ 17k 16h agoExplain → -
bx ★ PINNED
Base library used across multiple projects
C++ ★ 668 7d agoExplain → -
bimg ★ PINNED
Image library.
C++ ★ 374 3d agoExplain → -
bnet ★ PINNED
Message oriented networking library using TCP transport.
C++ ★ 156 1mo agoExplain → -
GENie ★ PINNED
GENie - Project generator tool
C ★ 980 2mo agoExplain → -
metal-cpp
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
C++ ★ 383 10d agoExplain → -
bgfx.cmake-archived ⑂
CMake build scripts for bgfx. Released under public domain.
CMake ★ 266 7mo agoExplain → -
go-lz4 ▣
Port of LZ4 lossless compression algorithm to Go
Go ★ 212 9y agoExplain → -
bgfx.cmake
CMake build scripts for bgfx. Released under public domain.
CMake ★ 35 3d agoExplain → -
fcpp ⑂
Frexx C preprocessor
C ★ 14 7y agoExplain → -
vg-renderer ⑂
A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
C ★ 11 5m agoExplain → -
dotvim
My .vim config.
Vim Script ★ 9 5mo agoExplain → -
map2sym ▣
Simple tool and runtime component for resolving symbols in runtime.
C++ ★ 9 15y agoExplain → -
imgui ⑂
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
C++ ★ 7 6d agoExplain → -
steamstats ▣
Simple tool for fetching Steam stats.
Go ★ 7 13y agoExplain → -
ImGuizmo ⑂
Immediate mode 3D gizmo for scene editing
C++ ★ 6 7mo agoExplain → -
go-emailvalidator
Simple library to test is email address valid and/or disposable.
Go ★ 5 11y agoExplain → -
glsl-optimizer ⑂
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
C++ ★ 4 4y agoExplain → -
salieri ⑂
Source-code annotation language (SAL) compatibility header
C++ ★ 3 8y agoExplain → -
nanovg ⑂
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
C ★ 3 8y agoExplain → -
bgfxidl ⑂
An IDL for bgfx
Lua ★ 3 6y agoExplain → -
bkaradzic.github.io
Branimir Karadžić's Home Page
HTML ★ 2 1mo agoExplain → -
convhull_3d ⑂
A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes
C ★ 2 4y agoExplain → -
cmft ⑂
Cross-platform open-source command-line cubemap filtering tool.
C++ ★ 2 9y agoExplain → -
meshoptimizer ⑂
Mesh optimization library that makes meshes smaller and faster to render
★ 1 6mo agoExplain → -
tinyexr ⑂
Tiny OpenEXR image loader/saver library
C++ ★ 1 9d agoExplain → -
cirilizator ⑂
Browser extension that transliterates Serbian web pages from latin to cyrillic alphabet
JavaScript ★ 1 2y agoExplain → -
VSQuickOpenFile ⑂
Quickly display a list of files in your solution for opening
C# ★ 1 2y agoExplain → -
astc-codec ⑂
A software ASTC decoder implementation which supports the ASTC LDR profile
C++ ★ 1 7y agoExplain → -
glsl-parser ⑂
A GLSL parser
C++ ★ 1 9y agoExplain → -
dirent ⑂
C/C++ library for retrieving information on files and directories
C ★ 1 7y agoExplain → -
GoOse ⑂
Html Content / Article Extractor in Golang
Go ★ 1 11y agoExplain → -
l-smash ⑂
L-SMASH's official repo
★ 0 2y agoExplain → -
mini_video ⑂
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
C++ ★ 0 1mo agoExplain → -
dxvk ⑂
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
C++ ★ 0 7mo agoExplain → -
SPIRV-Headers ⑂
SPIRV-Headers
C++ ★ 0 8y agoExplain → -
MaskedOcclusionCulling ⑂
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++ ★ 0 8y agoExplain → -
Intel-Texture-Works-Plugin ⑂
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
C++ ★ 0 9y agoExplain →
No repos match these filters.