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CnC_Remastered_Collection ▣
Command & Conquer: Remastered Collection
C++ ★ 21k 1y agoExplain → -
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
C++ ★ 9.3k 7mo agoExplain → -
CnC_Red_Alert ▣
Command and Conquer: Red Alert
C++ ★ 6.7k 1y agoExplain → -
CnC_Generals_Zero_Hour ▣
Command and Conquer: Generals - Zero Hour
C++ ★ 4.6k 1y agoExplain → -
CnC_Tiberian_Dawn ▣
Command and Conquer Tiberian Dawn
C++ ★ 1.8k 1y agoExplain → -
CnC_Renegade ▣
Command and Conquer: Renegade
C++ ★ 1.6k 1y agoExplain → -
ea-async
EA Async implements async-await methods in the JVM.
Java ★ 1.4k 2y agoExplain → -
gigi
A framework for rapid prototyping and development of real-time rendering techniques.
C ★ 1.2k 1mo agoExplain → -
dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
C++ ★ 967 1y agoExplain → -
mesh2splat
Fast mesh to 3D gaussian splat conversion
C++ ★ 850 2mo agoExplain → -
CnC_Modding_Support ▣
Command and Conquer: Modding Support
HLSL ★ 745 10mo agoExplain → -
ShaderToHuman
HLSL/GLSL library for debugging shaders
HLSL ★ 591 18d agoExplain → -
EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
C++ ★ 526 1y agoExplain → -
EACopy
Robocopy alternative with a bunch of different features
C++ ★ 340 1y agoExplain → -
EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
C++ ★ 340 1y agoExplain → -
character-motion-vaes
Character Controllers using Motion VAEs
Python ★ 320 5y agoExplain → -
pbmpm
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
JavaScript ★ 257 1y agoExplain → -
texturesets
Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines.
C++ ★ 233 1y agoExplain → -
IRIS
EA’s photosensitivity analysis tool
C++ ★ 224 1y agoExplain → -
EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
C++ ★ 222 10mo agoExplain → -
RenderWare3Docs
White Papers and User Guide from the RenderWare game engine release for PC.
★ 215 9y agoExplain → -
fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
C++ ★ 212 1y agoExplain → -
CNC_TS_and_RA2_Mission_Editor
FinalSun & FinalAlert2 Level Editors
C++ ★ 181 2y agoExplain → -
cpp-ml-intro
C++ ML Intro
C++ ★ 145 1y agoExplain → -
Tunable-Colorblindness-Solution
A tunable colorblindness solution that improves color-shifting and luminosity to address common colorblind issues relating to color differentiation and visibility in colorblind accessibility settings.
HLSL ★ 109 4y agoExplain → -
gatling-aws-maven-plugin
The Gatling AWS Maven plugin takes the pain out of scaling up your Gatling tests. It runs your load test on a configurable number of EC2 instances, aggregates a single load test report, and uploads the results to S3. All EC2 instances are terminated at the end of the test to ensure you are only paying for what you need.
Java ★ 109 3y agoExplain → -
ea-agent-loader ▣
EA Agent Loader is a collection of utilities for java agent developers.
Java ★ 102 8y agoExplain → -
rig-inversion
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
Python ★ 94 1y agoExplain → -
IRIS-Unreal-Plugin
EA’s photosensitivity analysis plugin for Unreal Engine 5
C++ ★ 90 1y agoExplain → -
ava-capture
Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a photogrammetry or 4D capture rig based on Ximea cameras.
Python ★ 85 4mo agoExplain → -
SimpleTeamSportsSimulator
No description.
Python ★ 72 6y agoExplain → -
fonttik
Fonttik is a text size & contrast checking solution created by PQI Tech to check accessibility criteria regarding text readability
C++ ★ 70 6mo agoExplain → -
EAMain
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
C++ ★ 67 1y agoExplain → -
EAAssert
EAAssert is a simple and lightweight assert technology.
C++ ★ 64 1y agoExplain → -
EATest
EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.
C++ ★ 58 1y agoExplain → -
awsudo
Automated AWS API access using a SAML compliant identity provider
Ruby ★ 50 6y agoExplain → -
helmci
helmci is a program that takes a set of helm release values and automatically deploys them to a Kubernetes cluster
Rust ★ 49 10h agoExplain → -
importance-sampled-FAST-noise
Importance-sampled FAST Noise
C++ ★ 45 1y agoExplain → -
siggraph-asia-2019-gata
Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"
Python ★ 42 6y agoExplain → -
MELE_ModdingSupport
No description.
C ★ 41 3y agoExplain → -
interactive_training
No description.
Jupyter Notebook ★ 32 3y agoExplain → -
minicoros
No description.
C++ ★ 32 7mo agoExplain → -
gigi-techniques
Gigi-Techniques gathers the list of techniques viewable in the Gigi Browser
C++ ★ 31 1mo agoExplain → -
NetTAP
TAP parser for .NET
C# ★ 27 6y agoExplain → -
doltdb-operator
No description.
Go ★ 20 2mo agoExplain → -
flite ⑂
A small fast portable speech synthesis system
C ★ 20 7y agoExplain → -
kara
Automated generation of Finagle HTTP/JSON services and Swagger UI from Thrift service definitions.
Scala ★ 19 4y agoExplain → -
orbit ▣
Moved to https://github.com/orbit/orbit
★ 17 10y agoExplain → -
texturesets-demo
Texture Sets Examples supporting TextureSets, a plugin developed by SEED for Unreal Engine 5, a framework for building advanced, streamlined texture pipelines.
C++ ★ 13 1y agoExplain → -
tiny-voice2face
Website for SEED's SIGGRAPH 2025 paper "Tiny is not small enough: High-quality, low-resource facial animation models through hybrid knowledge distillation"
JavaScript ★ 12 9mo agoExplain → -
harmony
No description.
Java ★ 12 5y agoExplain → -
eigen-git-mirror ⑂
Git mirror of the official Eigen's repository -- PULL REQUEST MUST BE SENT TO: https://bitbucket.org/eigen/eigen
C++ ★ 8 7y agoExplain → -
p4-plugin ⑂
Perforce plugin for Jenkins
Java ★ 7 7y agoExplain → -
kubernetes ⑂
Production-Grade Container Scheduling and Management
★ 7 6y agoExplain → -
FFmpeg ⑂
Mirror of https://git.ffmpeg.org/ffmpeg.git
★ 7 4y agoExplain → -
kops ⑂
Kubernetes Operations (kops) - Production Grade K8s Installation, Upgrades, and Management
Go ★ 5 8y agoExplain → -
grpc-studio
No description.
TypeScript ★ 4 15d agoExplain → -
pipeline-utility-steps-plugin ⑂
Small utility steps for Jenkins workflows
Java ★ 4 7y agoExplain → -
autoscaler ⑂
Autoscaling components for Kubernetes
Go ★ 4 8y agoExplain → -
marling
Code for Project MARLING (Multi-Agent Reinforcement Learning in Football) and FDG 2026 paper "Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration" by Amir Baghi. Carried out at EA SEED.
Python ★ 1 1mo agoExplain →
No repos match these filters.