6-day current streak·15-day longest streak
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Deform ★ PINNED
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
C# ★ 3.7k 1y agoExplain → -
Grapple-Effect ★ PINNED
An example of a simple grapple effect in Unity
C# ★ 315 7y agoExplain → -
Piranha ★ PINNED
A very simple tool to make rigidbodies swarm a mesh in Unity.
C# ★ 278 7y agoExplain → -
ExtendedTransformEditor ★ PINNED
A clutterless custom Transform editor for Unity
C# ★ 145 3y agoExplain → -
Coroutween ★ PINNED
A 💩 tweening library for Unity
C# ★ 45 7y agoExplain → -
Sketch ★ PINNED
Processing-like API for Unity. Built on top of the Shapes vector graphics library
C# ★ 32 2y agoExplain → -
Deform-Prototype
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
C# ★ 295 7y agoExplain → -
SimpleSquashAndStretchMovement2D
In Unity
C# ★ 111 8y agoExplain → -
MeshModifiers
Don't use this - use Deform instead! Its way better!
C# ★ 50 8y agoExplain → -
asterboids
Rogue-like space shooter. Made with Odin + Raylib
Odin ★ 43 2y agoExplain → -
JobSystemRaymarching
Raymarching in Unity using the job system
C# ★ 38 6y agoExplain → -
Cloner-Prototype
A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
C# ★ 35 7y agoExplain → -
noisevis
i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class
C# ★ 35 5y agoExplain → -
Sinemation
First pass at completely procedurally animating a humanoid.
C# ★ 32 8y agoExplain → -
PerlinField
Creates a grid of objects and moves them up and down via perlin noise.
C# ★ 31 8y agoExplain → -
SimpleFlowfield
A first pass at a flowfield
C# ★ 28 8y agoExplain → -
ExtrudedGameOfLife
Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity
C# ★ 24 7y agoExplain → -
EditorGenerator
A tool that generates custom editors in Unity
C# ★ 23 7y agoExplain → -
VertexPointCloud
Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc
ShaderLab ★ 22 8y agoExplain → -
Comment
Add comments to the inspector via a Comment attribute or component
C# ★ 20 2y agoExplain → -
ShapesDoodles
Sketches done with the Shapes library
C# ★ 19 6y agoExplain → -
EndlessShooter
No description.
C# ★ 17 6y agoExplain → -
EasyIsosurface
Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.
C# ★ 12 7y agoExplain → -
With
Adds "With" extension methods to Unity value types to make composing new values easy.
C# ★ 8 2y agoExplain → -
CellularAutomata3D
Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.
C# ★ 5 8y agoExplain → -
ld51
No description.
C# ★ 4 3y agoExplain → -
Digital-Logic-Sim ⑂
No description.
C# ★ 3 3y agoExplain → -
keenanwoodall.com
No description.
HTML ★ 1 1y agoExplain → -
Odin ⑂
Odin Programming Language
Odin ★ 0 1mo agoExplain → -
PhysX ⑂
NVIDIA PhysX SDK
★ 0 1mo agoExplain → -
sokol-tools ⑂
Command line tools for use with sokol headers
C++ ★ 0 1y agoExplain → -
sound-pool
No description.
C# ★ 0 1y agoExplain → -
minima ⑂
Minima is a one-size-fits-all Jekyll theme for writers.
★ 0 6y agoExplain →
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