CUDA-Interactive-Rasterizer
C++
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updated 12y ago
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This project implements a CUDA based implementation of a standard rasterized graphics pipeline, similar to the OpenGL pipeline. This includes CUDA based vertex shading, primitive assembly, perspective transformation, rasterization, fragment shading, and writing of the resulting fragments to a framebuffer.
No plain-English explanation yet — one is being written right now. Check back in a minute.