3-day longest streak
-
ComfyUI-Olm-DragCrop
An interactive image cropping node for ComfyUI, allowing precise visual selection of crop areas directly within your workflow.
JavaScript ★ 98 9mo agoExplain → -
lut-maker
An interactive LUT Maker for visual artists
HTML ★ 69 1y agoExplain → -
ComfyUI-Olm-Sketch
An interactive sketching and drawing node for ComfyUI with stylus/pen support – built for fast, intuitive scribbling directly inside your workflows, geared towards ControlNet-style workflows which utilize scribbles and line art.
JavaScript ★ 64 10mo agoExplain → -
ComfyUI-Olm-ImageAdjust
An interactive image adjustment node for ComfyUI, with an easy-to-use graphical interface and realtime preview.
JavaScript ★ 46 1mo agoExplain → -
ComfyUI-Olm-CurveEditor
A single-purpose, multi-channel curve editor for ComfyUI
JavaScript ★ 42 10mo agoExplain → -
simple-captioner
Simple image and video captioning app with a Gradio UI, powered by Qwen2.5/3 VL Instruct.
Python ★ 24 2mo agoExplain → -
ComfyUI-OlmLUT
A lightweight, single-purpose ComfyUI node for applying LUTs (.cube files)
Python ★ 22 1y agoExplain → -
ComfyUI-Olm-SplineMask
Olm SplineMask is a custom spline-based masking tool for ComfyUI - supporting intuitive polygonal and curved mask drawing directly within the node UI, with full interaction and support for multiple spline shapes.
JavaScript ★ 21 1mo agoExplain → -
ComfyUI-Olm-Resolution-Picker
A smart, customizable resolution selector node with live aspect ratio preview, image overlays, and checkerboard support — cleanly parsed from a human-readable text file.
JavaScript ★ 20 10mo agoExplain → -
ComfyUI-Olm-Liquify
Olm Liquify is a ComfyUI custom node for interactive image warping, inspired by Photoshop's Liquify tool.
JavaScript ★ 17 1mo agoExplain → -
ComfyUI-Olm-LGG
A visual, interactive Lift, Gamma, Gain color correction node for ComfyUI, tailored for precise color grading workflows.
JavaScript ★ 14 3mo agoExplain → -
ComfyUI-Olm-HueCorrect
A precision hue vs component correction node for ComfyUI, inspired by grading-style color workflows - with an interactive curve editor and a real-time preview.
JavaScript ★ 13 10mo agoExplain → -
ComfyUI-Olm-ColorBalance
An interactive color balance adjustment node for ComfyUI, featuring a clean interface and realtime preview.
JavaScript ★ 12 1mo agoExplain → -
ScreenSpaceDecal
A Screen Space Decal implementation in Unity
ShaderLab ★ 10 6y agoExplain → -
RenderParticleTexture
A small GPU-accelerated Unity Editor utility for generating particle textures in the Inspector.
C# ★ 10 6y agoExplain → -
ProceduralMeshGeneration
How to generate a procedural mesh with Compute Shaders in Unity
C# ★ 10 6y agoExplain → -
ComfyUI-Olm-ChannelMixer
An interactive, classic channel mixer color adjustment node for ComfyUI, with realtime preview and a responsive editing interface.
JavaScript ★ 6 1mo agoExplain → -
image-cropper
A simple web-based image cropper
JavaScript ★ 6 11mo agoExplain → -
CopyDepth
A small Unity C# code and a shader to copy camera depth to a RenderTexture and optionally to a Texture2D.
C# ★ 6 6y agoExplain → -
ComfyUI-Olm-Histogram
A compact, real-time histogram analysis node for ComfyUI — with easy-to-use interactive UI, smooth rendering, and accurate pixel sampling. Built for compositing-style workflows and color diagnostics.
JavaScript ★ 5 10mo agoExplain → -
RotatedBounds
An example on how to calculate bounds of a moved/rotated/scaled object in Unity.
C# ★ 5 6y agoExplain → -
OrderedDitheringMonoChannel
An ordered dithering post-processing effect for Unity / HDRP.
C# ★ 5 6y agoExplain → -
ComfyUI-Olm-JoyCaption
My own JoyCaption frontend/UI node for ComfyUI. The main focus is in composability of the captioning prompt, so you see exactly what you will get, can also easily edit the prompt within the node.
JavaScript ★ 4 9mo agoExplain → -
GaussianBlurGroupShared
Gaussian blur implementation in HLSL/compute shader using groupshared memory
C# ★ 4 6y agoExplain → -
QuestSystem
Parts of a quest system and related classes I extracted from my on-going game project.
C# ★ 4 6y agoExplain → -
comfyconnection
A Unity Editor integration example for sending prompts to ComfyUI and receiving generated images via WebSocket. Useful as a starting point for building generative AI tools with Unity.
C# ★ 3 1y agoExplain → -
ShaderGraphMatCap
A MatCap style Unity shader setup made in Shader Graph. Tested with HDRP, and it should work with LWRP too.
★ 2 6y agoExplain → -
ComfyUI-Olm-Easy-Use-for-Loop-Example
A minimal ComfyUI workflow showing how to use the Easy-Use For Loop nodes.
★ 2 8mo agoExplain → -
RaycastWithinBounds
A simple example I wrote for someone on Unity forums how to raycast within bounds of an object like a ground plane or a terrain.
C# ★ 2 6y agoExplain → -
FakeFresnel
A simple fake fresnel vert/frag shader for Unity's standard rendering pipeline with fall off and fade parameters.
ShaderLab ★ 2 6y agoExplain → -
UnlitGradient
Unlit animated gradient shader for Unity built-in render pipeline.
ShaderLab ★ 2 6y agoExplain → -
RenameSelected
Unity batch rename Editor script for Hierarchy items
C# ★ 2 6y agoExplain → -
MaskedUnlit
Unlit texture masking shader snippet which I created as a reminder for myself.
ShaderLab ★ 1 6y agoExplain → -
StandardSurfFadeLightmap
Modified Unity Standard Surface Shader with a few post-processing options for light mapping
ShaderLab ★ 1 6y agoExplain → -
ShaderGraphRandomizeObjectColor
A simple shader setup how you can colorize objects in Unity with Shader Graph.
★ 1 6y agoExplain → -
TerrainGradient
Unity standard render pipeline surface shader, which demonstrates how to create a world space height gradient effect.
ShaderLab ★ 1 6y agoExplain → -
StandardSurfWithVertexColor
A simple demo how to add vertex color support to a built-in render pipeline surface shader in Unity.
ShaderLab ★ 1 6y agoExplain → -
HilbertCurve3D
Hilbert curve in 3D, my implementation in Unity.
C# ★ 1 6y agoExplain → -
ProceduralCube
A procedural mesh cube which I created in Unity as a reminder for myself.
C# ★ 1 6y agoExplain → -
CustomImportImage
How to create a custom import settings in Unity.
C# ★ 1 6y agoExplain → -
HDRPDensityVolumeBaker
A HDRP Density Volume Mask Texture Baker.
C# ★ 1 6y agoExplain → -
Olm-GLSL-Playground
A lightweight web-based GLSL shader editor and viewer.
JavaScript ★ 0 11mo agoExplain → -
Olm-ComfyUI-MetaData-Viewer
A tiny tool to peek into ComfyUI metadata stored inside PNGs.
JavaScript ★ 0 8mo agoExplain → -
VisualEffectGraphChangeValuesSmoothlyBeyondaThreshold
A tiny Visual Effect Graph tutorial on how to smoothly change values beyond a set threshold value. This could be done in different dimensions too.
★ 0 6y agoExplain → -
CenterScaleTexture
A simple but useful snippet to apply UV space centered scaling to a texture in Unity.
ShaderLab ★ 0 6y agoExplain → -
HightlightMaterial
Selected object highlighting prototype / example.
C# ★ 0 6y agoExplain → -
ReadTex2DArray
Example I created as a reminder on how to create a Texture2DArray in Unity, render to it with a Compute Shader and read it back.
C# ★ 0 6y agoExplain → -
PaletteReplacement
A palette replacement shader snippet which I created as a reminder for myself.
ShaderLab ★ 0 6y agoExplain → -
BSplineInterpolatedSampling
My Unity port of the B-Spline filtering which was presented in the paper Efficient GPU-Based Texture Interpolation using Uniform B-Spline by Ruijters et al.
ShaderLab ★ 0 6y agoExplain → -
TileProcessingGroupShared
Texture processing in Unity using HLSL/Compute shader and groupshared memory
C# ★ 0 6y agoExplain → -
InventorySystem
An Inventory System Prototype in Unity.
C# ★ 0 6y agoExplain → -
CropTexture
A small Unity Editor utility to crop textures
C# ★ 0 6y agoExplain → -
UVDebug
Prototype UV debug shader, a concept test.
ShaderLab ★ 0 6y agoExplain → -
ColorCorrectionEffect
Unity Image Effect for full-screen postprocessing effects.
C# ★ 0 6y agoExplain → -
BitonicSortGPU
My Bitonic sort implementation on GPU.
C# ★ 0 6y agoExplain → -
VegCustomBinder
How to create a custom Binder for Visual Effect Graph
C# ★ 0 6y agoExplain →
No repos match these filters.