12-day longest streak
Zac Bowling 📍 Location: Alameda, CA 🔗 Website: zacbowling.com 🐶 Dogs: Teddy and Pickle 💼 Day Job: Staff AI Software Engineer @ Meta 🎥 TikTok: @YesInMyBackyard 🎥 YouTube: @YesInMyBackyard About…
Zac Bowling
- 📍 Location: Alameda, CA
- 🔗 Website: zacbowling.com
- 🐶 Dogs: Teddy and Pickle
- 💼 Day Job: Staff AI Software Engineer @ Meta
- 🎥 TikTok: @YesInMyBackyard
- 🎥 YouTube: @YesInMyBackyard
About Me
I'm a software engineer, housing advocate, and civic leader based in Alameda, California. With over two decades of experience in technology and public advocacy, I work at the intersection of software engineering, open-source contributions, and grassroots political engagement.
Work Experience
I'm currently a Staff AI Software Engineer at Meta, where I'm spearheading the development of AI-powered developer tools at Meta's Reality Labs for Horizon OS, Quest VR, and wearables. Prior to Meta, I worked at Modular on AI software and high-performance machine learning infrastructure. Before that, I was part of Google's Fuchsia OS project, where I worked on system libraries, drivers, toolchains, and a new Bluetooth stack. I helped enable Apple's Swift programming language to run natively on Fuchsia (The Verge).
I'm a former startup founder and have held senior engineering positions at several technology companies, including Apportable (acquired by Google), SeatMe (acquired by Yelp), doubleTwist, Texas Instruments, and Match.com.
Specializations
- Operating systems and compiler development
- Cross-platform development for desktop, embedded, and mobile platforms
- Fullstack Rust, Swift, C/C++, Zig, and Python
- Packaging, distribution, and deployment of software
- Security and performance optimization
- Developer evangelism and community engagement
- Building startups
Housing Advocacy and Civic Leadership
Beyond technology, I'm involved in civic engagement and housing advocacy. I'm currently an elected Executive Board Member and delegate (ADEM) in the California Democratic Party, where I advocate for progressive housing policies. I serve on Alameda's Open Government Commission, promoting transparency and accountability in local government.
I'm a leader within East Bay YIMBY, advocating for sustainable urban development, affordable housing, and zoning reform. I helped lead campaigns for Alameda's Measure A (2019) and Measure Z (2020), both initiatives that aimed to revise restrictive housing laws and allow for more housing.
My advocacy is personal, informed by my own experience of homelessness in my early 20s. I've participated in legal and grassroots efforts enforcing housing laws across California, including suing and winning against the State of California's Department of Housing and Community Development for their application of the state's housing laws around the jobs and housing ratio, which had underestimated the housing needs of the state by hundreds of thousands of units.
In 2021, I was among the early founding members of the Alphabet Workers Union (AWU) at Google. Through AWU, I worked on labor rights, focusing on unionizing both full-time employees and contract workers, and holding tech companies accountable for ethical workplace practices.
In 2024, I took on a leadership role in the YIMBYs for Harris campaign, organizing a virtual fundraiser that raised over $125,000 to support Vice President Kamala Harris's presidential bid. I now serve in a leadership capacity with YIMBY Democrats for America, a national organization dedicated to promoting pro-housing policies within the Democratic Party.
Positions Held
- Executive Board Member of the California Democratic Party
- Open Government Commissioner for the City of Alameda
- Elected 3 times as an ADEM delegate the CA Dem Party representing AD-18
- Vice President of the City of Alameda Democratic Club
- Northern Alameda County Sierra Club Housing Committee Member
- Lead and Cofounder of East Bay YIMBY
Media
My work and advocacy have been covered in various media outlets. I've been featured and quoted in outlets including Wired, The Verge, 9to5Google, and the San Francisco Chronicle. I've presented at major tech events, including Mobile World Congress, and appeared on international media such as the Dutch TV show DWDD University.
I also create content on platforms like TikTok and YouTube, where I engage with over 140,000 subscribers on issues of urbanism, housing, and policy education.
Patents
I hold two patents:
- Modification of distracting sounds (U.S. Patent 10,133,542), developed during my time at Google to intelligently filter distracting noises from audio streams.
- Restaurant management and reservation systems and methods (U.S. Patent Application 20130024273), developed at SeatMe to streamline restaurant operations and customer interactions.
Projects
YesInMyBackyard TikTok
Started in 2019, @YesInMyBackyard has grown to over 100,000 followers and 100M+ views. On YouTube, I have over 36k subscribers and 10M+ views.
Random Facts
- Competed in over 140+ hackathons from 2008 to 2013
- I run both the Alameda Reddit (25.8K members) and Alameda Peeps Facebook groups (20.4K members), which have over 20,000 residents each from Alameda, CA.
- I have a TikTok and YouTube channel with over 140,000 subscribers combined.
- I have an awesome wife and two dogs
Connect With Me
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depwise ★ PINNED
A fast, comprehensive dependency analyzer for Python that detects unused, missing, and optional dependencies.
Rust ★ 2 1y agoExplain → -
zbowling.github.com ★ PINNED
No description.
Astro ★ 3 4mo agoExplain → -
zbowling ★ PINNED
About me
JavaScript ★ 0 4mo agoExplain → -
modular-community ★ PINNED ⑂
A repo to hold community-submitted rattler-build recipes, to make community packages available via the modular-community prefix.dev channel
★ 0 1y agoExplain → -
mt7925
Fixes for crashes in MediaTek mt7925
C ★ 51 4mo agoExplain → -
NXTRover ▣
Control your Lego Mindstorm robot with an iPad and relay video from the robot using an iPhone.
Objective-C ★ 19 15y agoExplain → -
LuceneKit ▣
A GCD backed Objective-C port of Lucene
Objective-C ★ 17 14y agoExplain → -
mcpcodeserver
A Model Context Protocol (MCP) proxy server that translates tool calls into TypeScript code generation. Instead of making multiple tool calls back and forth, LLMs can write TypeScript code that calls multiple tools naturally, reducing token overhead and leveraging the LLM's superior code generation capabilities.
TypeScript ★ 13 8mo agoExplain → -
gmail-ai-unsub
AI-powered CLI tool to identify and automatically unsubscribe from marketing emails in Gmail using LLMs (Gemini, Claude, OpenAI) and browser automation
Python ★ 12 6mo agoExplain → -
tinderbox ▣
A Mac client for Campfire that doesn't suck
JavaScript ★ 11 14y agoExplain → -
python-oauth2 ⑂ ▣
A fully tested, abstract interface to creating OAuth clients and servers.
Python ★ 7 15y agoExplain → -
earlybird ⑂ ▣
Earlybird is a basic demo of Twitter's User Streams.
Ruby ★ 7 15y agoExplain → -
Chameleon ⑂ ▣
iOS 5 Fork - Chameleon is a port of Apple's UIKit for iOS (and some minimal related frameworks) to Mac OS X.
Objective-C ★ 4 14y agoExplain → -
twurl ⑂
OAuth-enabled curl for the Twitter API
Ruby ★ 2 5y agoExplain → -
ContainerTest
UIViewController containment test. I wrote this at WWDC 2011.
Objective-C ★ 2 14y agoExplain → -
buscemiio ⑂
automatic buscemiing of any image
Ruby ★ 2 14y agoExplain → -
CSSApply
Moved to http://github.com/cssapply/CSSApply
★ 2 15y agoExplain → -
coffeekup ⑂
Markup as CoffeeScript.
CoffeeScript ★ 2 15y agoExplain → -
dotfiles
I'm always switching between Ubuntu, CachyOS, and MacOS and I want to my setup to match everywhere
Shell ★ 1 5mo agoExplain → -
beartype-pyinstaller-repro
Reproduction case for beartype import errors with PyInstaller and fastmcp
Python ★ 1 6mo agoExplain → -
media-stack
Yet Another Arr Media Stack
Makefile ★ 1 1y agoExplain → -
mojo-lol ⑂
No description.
C++ ★ 1 2y agoExplain → -
cocos2d-iphone ⑂ ▣
cocos2d for iPhone
Objective-C ★ 1 14y agoExplain → -
campy ⑂ ▣
Extensible bot for Campfire, the web-based chat service from 37signals.
Python ★ 1 14y agoExplain → -
AFNetworkingPollTest
Just an AFNetworking test.
Objective-C ★ 1 14y agoExplain → -
Mote
Horrible code for an awesome hackathon project.
Java ★ 1 14y agoExplain → -
followdiff
followdiff is a twitter social graph comparing tool.
★ 1 15y agoExplain → -
SliderTest
Test project for showing some how to do something on Quora
Objective-C ★ 1 15y agoExplain → -
AFNetworking ⑂
A maintained fork of Gowalla's AFNetworking library.
Objective-C ★ 1 14y agoExplain → -
hubot-scripts ⑂
optional scripts for hubot, opt in via hubot-scripts.json
CoffeeScript ★ 1 14y agoExplain → -
otx ⑂
git svn clone http://otx.osxninja.com/builds
Objective-C ★ 1 14y agoExplain → -
node-campfire ⑂
Use node.js to interact with Campfire.
JavaScript ★ 1 14y agoExplain → -
objectivecannotate
Annotated code generate for Objective-C
★ 1Explain → -
aminotworkingforgithubnow.com ⑂
No description.
Ruby ★ 1 15y agoExplain → -
tm-ctags-tmbundle ⑂
Ctags code completion and navigation for TextMate.
Ruby ★ 1 16y agoExplain → -
python-oauth ⑂
Python OAuth library from Google code.
Python ★ 1 16y agoExplain → -
unigraph-1 ⑂
JS Code size management tools
★ 0 13d agoExplain → -
ocamlrep ⑂
Sets of libraries and tools to write applications and libraries mixing OCaml and Rust. These libraries will help keeping your types and data structures synchronized, and enable seamless exchange between OCaml and Rust
★ 0 13d agoExplain → -
dotslash ⑂
Simplified executable deployment
★ 0 13d agoExplain → -
buck2-shims-meta ⑂
Shims to convert Meta internal buck2 macros/targets for open source build compatibility.
★ 0 13d agoExplain → -
buck2 ⑂
Build system, successor to Buck
★ 0 13d agoExplain → -
erlang-language-platform ⑂
Erlang Language Platform. LSP server and CLI.
★ 0 13d agoExplain → -
vros-api ⑂
Sample applications demonstrating the usage of Horizon OS SDK on Meta Quest devices
★ 0 22d agoExplain → -
Unreal-SharedSceneSample ⑂
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-SharedAnchorsSample ⑂
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-RenderingTechniques ⑂
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-PerformanceSettings ⑂
Explore how various settings can affect CPU and GPU performance in exchange for visual fidelity.
★ 0 22d agoExplain → -
Unreal-PassthroughSample ⑂
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-OcclusionSample ⑂
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-OculusInputTest ⑂
This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-OBBSample ⑂
shows how to break large projects into multiple OBB files and upload them.
★ 0 22d agoExplain → -
Unreal-Movement ⑂
Body, Eye and Face Tracking code sample.
★ 0 22d agoExplain → -
Unreal-Locomotion ⑂
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-LayerSample ⑂
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-MRUtilityKitSample ⑂
MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-InteractionSDK-Sample ⑂
Sample projects to showcase the Meta XR Interaction SDK plugin.
★ 0 22d agoExplain → -
Unreal-HandsTrainSample ⑂
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-HandSample ⑂
This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-HandPoseShowcase ⑂
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-HandGameplay ⑂
Oculus showcase of hand tracking based interactions in Unreal.
★ 0 22d agoExplain → -
Unreal-Discover ⑂
Unreal Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
★ 0 22d agoExplain → -
Unreal-ColocationDiscoverySample ⑂
A sample that demonstrates how to use Colocation Discovery and Group Sharing features in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-CoLocationHS ⑂
This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-AndroidPermissions ⑂
A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-AppSpaceWarp ⑂
Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
★ 0 22d agoExplain → -
Unreal-Showdown ⑂
Showdown for Quest is a port of Epic's PC VR demo. It demonstrates how a PC project can be optimized to run on Quest. Showdown utilizes Application SpaceWarp and includes controls to toggle various render settings (AppSW, FFR, MSAA, etc.) as a profiling demonstration.
★ 0 22d agoExplain → -
Unreal-SharedSpaces ⑂
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-Phanto ⑂
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-MetaXRAudioSDK ⑂
This project contains Unreal samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unreal-GraphicsShowcase ⑂
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
★ 0 22d agoExplain → -
voicesdk-samples-whisperer ⑂
Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
haptics-studio-examples ⑂
Sample projects for Meta Haptics Studio and example projects based on Meta’s haptic design guidelines
★ 0 22d agoExplain → -
Unity-VirtualCameraPublisher ⑂
A Sample Project for Passthrough Camera API in Unity
★ 0 22d agoExplain → -
Unity-TrackedKeyboard ⑂
A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
★ 0 22d agoExplain → -
Unity-StarterSamples ⑂
This repository brings multiple samples that can help you explore features and bring them into your project.
★ 0 22d agoExplain → -
Unity-SpaceSharing ⑂
Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.
★ 0 22d agoExplain → -
Unity-SpatialLingo ⑂
Spatial Lingo is an open source Unity app for Meta Quest that helps users practice languages through real-world object recognition. Built with Meta SDKs, it’s a template for mixed reality experiences using AI.
★ 0 22d agoExplain → -
Unity-SharedSpatialAnchors ⑂
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
★ 0 22d agoExplain → -
Unity-Phanto ⑂
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
★ 0 22d agoExplain → -
Unity-PerformanceSettings ⑂
Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
★ 0 22d agoExplain → -
Unity-PassthroughCameraApiSamples ⑂
A Sample Project for Passthrough Camera API in Unity.
★ 0 22d agoExplain → -
Unity-MetaXRInteractionSDK-AvatarSample ⑂
This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
★ 0 22d agoExplain → -
Unity-MetaXRAudioSDK ⑂
This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
★ 0 22d agoExplain → -
Unity-MRUtilityKitSample ⑂
This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your projects.
★ 0 22d agoExplain → -
Unity-InteractionSDK-Samples ⑂
Sample projects to showcase the Unity Meta XR Interaction SDK.
★ 0 22d agoExplain → -
Unity-MRMotifs ⑂
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unity-Discover ⑂
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
★ 0 22d agoExplain → -
Unity-CompositorLayers ⑂
The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
★ 0 22d agoExplain → -
Unity-DepthAPI ⑂
Examples of using Depth API for real-time, dynamic occlusions
★ 0 22d agoExplain → -
Unity-AssetStreaming ⑂
Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unity-AppSpaceWarp ⑂
Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
★ 0 22d agoExplain → -
Unity-SharedSpaces ⑂
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unity-UltimateGloveBall ⑂
Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases.
★ 0 22d agoExplain → -
Unity-SpiritSling ⑂
Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.
★ 0 22d agoExplain → -
Unity-NorthStar ⑂
North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.
★ 0 22d agoExplain → -
Unity-MoveFast ⑂
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
Unity-Movement ⑂
Body, Eye and Face Tracking code sample.
★ 0 22d agoExplain → -
Unity-LocalMultiplayerMR ⑂
Mixed Reality samples that demonstrate how to enable multiplayer
★ 0 22d agoExplain → -
Unity-TheWorldBeyond ⑂
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
★ 0 22d agoExplain → -
Unity-CrypticCabinet ⑂
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
★ 0 22d agoExplain → -
Unity-Decommissioned ⑂
Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
★ 0 22d agoExplain → -
Unity-UtilityPackages ⑂
A collection of Unity packages developed by Meta, designed to enhance and streamline various aspects of Unity development.
★ 0 22d agoExplain → -
Unity-MCP-Extensions ⑂
This package extend the Unity MCP with Meta XR specific tools. You can get access to the Unity MCP through there [AI Gateway Beta early access](https//create.unity.com/UnityAIGatewayBeta). Use the additional tool to build your Meta Quest VR experience using the LLM of your choice.
★ 0 22d agoExplain → -
webxr-first-steps ⑂
Your first steps into immersive web development with WebXR.
★ 0 22d agoExplain → -
Meta-Horizon-Platform-SDK-Samples ⑂
Collection of sample projects demonstrating integrations of the Meta Horizon Platform SDK.
★ 0 22d agoExplain → -
webxr-first-steps-react ⑂
Your first steps into immersive web development with WebXR, powered by React.
★ 0 22d agoExplain → -
reality-accelerator-toolkit ⑂
RATK (Reality Accelerator Toolkit) simplifies the integration of Mixed Reality experiences in WebXR, making it easier for developers to bring their MR ideas to life.
★ 0 22d agoExplain → -
webxr-showcases ⑂
Collection of WebXR showcase experiences
★ 0 22d agoExplain → -
immersive-web-emulation-runtime ⑂
Javascript WebXR Runtime for Emulation
★ 0 22d agoExplain → -
immersive-web-emulator ⑂
Browser extension that emulates Meta Quest devices for WebXR development. Lead: Felix Zhang ([email protected])
★ 0 22d agoExplain → -
ProjectFlowerbed ⑂
WebXR immersive gardening experience.
★ 0 22d agoExplain → -
Meta-Spatial-SDK-Samples ⑂
The Meta Spatial SDK Samples is a collection of code samples and projects that demonstrate the capabilities of the Meta Spatial SDK. Meta Spatial SDK enables mobile developers to build Meta Horizon OS experiences using familiar Android languages, tools, and libraries.
★ 0 22d agoExplain → -
Meta-Spatial-SDK-Templates ⑂
The Meta Spatial SDK Templates is a collection of code samples that demonstrate the capabilities of the Meta Spatial SDK. These samples are used by the Meta Horizon Plugin for Android Studio. Meta Spatial SDK enables mobile developers to build Meta Horizon OS experiences using familiar Android languages, tools, and libraries.
★ 0 22d agoExplain → -
orchestrator ⑂
Orchestrator is a service that provides building blocks for predictable, performant, and extensible resource management on Linux.
★ 0 23d agoExplain → -
Meta-OpenXR-SDK ⑂
Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.oculus.com/licenses/oculussdk/
★ 0 22d agoExplain → -
Unity-FirstHand ⑂
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
★ 0 22d agoExplain → -
horizon-platform-sdk-samples ⑂
Sample Android applications demonstrating how to integrate the Meta Horizon Platform SDK for Meta Quest. Includes multiple standalone Kotlin/Jetpack Compose projects covering platform APIs such as achievements, group presence, in-app purchases, users, leaderboards, notifications, rich presence, and more.
★ 0 22d agoExplain → -
Meta-Passthrough-Camera-API-Samples ⑂
A sample project to demonstrate using Meta Passthrough Camera API in native Android Project.
★ 0 22d agoExplain → -
adb_client ⑂
Rust ADB (Android Debug Bridge) client library
★ 0 2mo agoExplain → -
rust-shed ⑂
Repository containing Rust crates common between other Facebook open source projects (like Mononoke or Eden).
★ 0 13d agoExplain → -
reindeer ⑂
Reindeer is a tool to transform Rust Cargo dependencies into generated Buck build rules
★ 0 13d agoExplain → -
fb303 ⑂
fb303 is a core set of thrift functions that provide a common mechanism for querying stats and other information from a service.
★ 0 3mo agoExplain → -
reverie ⑂
An ergonomic and safe syscall interception framework for Linux.
★ 0 13d agoExplain → -
below ⑂
A time traveling resource monitor for modern Linux systems
★ 0 13d agoExplain → -
relay ⑂
Relay is a JavaScript framework for building data-driven React applications.
★ 0 13d agoExplain → -
hhvm ⑂
A virtual machine for executing programs written in Hack.
★ 0 13d agoExplain → -
pyrefly ⑂
A fast type checker and language server for Python
★ 0 13d agoExplain → -
monarch ⑂
PyTorch Single Controller
★ 0 13d agoExplain → -
antlir ⑂
ANoTher Linux Image buildeR
★ 0 1mo agoExplain → -
sapling ⑂
A Scalable, User-Friendly Source Control System.
★ 0 13d agoExplain → -
hermit ⑂
Hermit launches linux x86_64 programs in a special, hermetically isolated sandbox to control their execution. Hermit translates normal, nondeterministic behavior, into deterministic, repeatable behavior. This can be used for various applications, including replay-debugging, reproducible artifacts, chaos mode concurrency testing and bug analysis.
★ 0 13d agoExplain → -
inputmodule-rs ⑂
Framework Laptop 16 Input Module SW/FW
★ 0 4mo agoExplain → -
linux-wifi ⑂
Linux kernel source tree
C ★ 0 4mo agoExplain → -
mt76 ⑂
mac80211 driver for MediaTek MT76x0e, MT76x2e, MT7603, MT7615, MT7628 and MT7688
★ 0 5mo agoExplain → -
warctools ⑂
Command line tools and libraries for handling and manipulating WARC files (and HTTP contents)
Python ★ 0 7mo agoExplain → -
Prowlarr ⑂
Prowlarr is an indexer manager/proxy built on the popular *arr .net/reactjs base stack to integrate with your various PVR apps, supporting management of both Torrent Trackers and Usenet Indexers.
C# ★ 0 8mo agoExplain → -
xgrammar-feedstock ⑂
A conda-smithy repository for xgrammar.
★ 0 1y agoExplain → -
rustyblue
Rust Bluetooth Stack
Rust ★ 0 1y agoExplain → -
singlejar-feedstock ⑂
A conda-smithy repository for singlejar.
★ 0 1y agoExplain → -
bazel-feedstock ⑂
A conda-smithy repository for bazel.
★ 0 1y agoExplain → -
transformers-feedstock ⑂
A conda-smithy repository for transformers.
★ 0 1y agoExplain → -
opentelemetry-exporter-prometheus-feedstock ⑂
A conda-smithy repository for opentelemetry-exporter-prometheus.
★ 0 1y agoExplain → -
prometheus-async-feedstock ⑂
A conda-smithy repository for prometheus-async.
★ 0 1y agoExplain → -
rattler-build ⑂
rattler-build is a universal package builder for Windows, macOS and Linux
Rust ★ 0 1y agoExplain → -
pytorch.github.io ⑂
The website for PyTorch
★ 0 1y agoExplain → -
xgrammar ⑂
Efficient, Flexible and Portable Structured Generation
C++ ★ 0 1y agoExplain → -
conda-forge-admin-requests ⑂
No description.
★ 0 1y agoExplain → -
conda-forge-pinning-feedstock ⑂
A conda-smithy repository for conda-forge-pinning.
★ 0 1y agoExplain → -
sentinel-feedstock ⑂
A conda-smithy repository for sentinel.
★ 0 1y agoExplain → -
libedit-feedstock ⑂
A conda-smithy repository for libedit.
Shell ★ 0 1y agoExplain → -
staged-recipes ⑂
A place to submit conda recipes before they become fully fledged conda-forge feedstocks
Python ★ 0 1y agoExplain → -
hf_transfer ⑂
No description.
★ 0 1y agoExplain → -
mojo_examples ⑂
The Mojo Programming Language
Mojo ★ 0 2y agoExplain → -
envier-feedstock ⑂
A conda-smithy repository for envier.
★ 0 1y agoExplain → -
faster-fifo ⑂
Faster alternative to Python's multiprocessing.Queue (IPC FIFO queue)
C++ ★ 0 1y agoExplain → -
ddtrace-feedstock ⑂
A conda-smithy repository for ddtrace.
★ 0 1y agoExplain → -
pixi ⑂
Package management made easy
★ 0 1y agoExplain → -
gmgame ▣
No description.
Objective-C ★ 0 13y agoExplain → -
swift.tmbundle ⑂ ▣
TextMate support for Swift
Swift ★ 0 8y agoExplain → -
TikTokResearch
Generic Markdown notes for videos
CSS ★ 0 3y agoExplain → -
swiftweekly.github.io ⑂
A community-driven weekly newsletter about Swift.org
HTML ★ 0 8y agoExplain → -
planning_poker
Simple flutter planning poker app
Dart ★ 0 9y agoExplain → -
kazmath ⑂
A C math library targeted at games
JavaScript ★ 0 14y agoExplain →
No repos match these filters.