8-day current streak·14-day longest streak
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blueprint-auto-layout
Pin-aware auto-layout for Unreal Engine Blueprint graphs. Right-click empty graph space or press Ctrl+Shift+L. Handles branches, pure nodes, multi-event roots. UE 5.7+
C++ ★ 34 1mo agoExplain → -
ue5-mcp
Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
★ 31 15d agoExplain → -
claude-fleet
Coordinate multiple computers running Claude Code through git-based messaging. Includes Fleet Commander — an interactive browser game to learn the system.
Python ★ 21 2d agoExplain → -
MetaHumanGodot
Interactive look-dev tool for MetaHuman characters in Godot 4.6 — live skin/lighting/hair sliders + orbit camera. Bring your own MetaHuman.
GDScript ★ 19 1mo agoExplain → -
XRInputExamples ⑂
Few demos of how to use Unity's XR Input System
ShaderLab ★ 12 6y agoExplain → -
spatial-deck
A self-contained, single-file HTML presentation framework with annotation/move modes for AI-collaborative editing. No build, no framework — just one file.
HTML ★ 10 18d agoExplain → -
godot-avp-cascade
Cascade Countdown — a hand-tracked physics arcade game for Apple Vision Pro, built on the Godot engine. RigidBody3D + procedural audio at 90 FPS locked in immersive mode. Live on TestFlight.
GDScript ★ 9 16d agoExplain → -
VitruvianGodot
CC0 photoreal human head in stock Godot 4.6 Forward+ — EULA-free alternative to the MetaHuman pipeline, same MatMADNESS skin shader.
GDScript ★ 6 1mo agoExplain → -
godot-visionos-simulator-kit
Develop & test Godot visionOS apps in the visionOS Simulator: working input, hand-tracking, and a one-command sim/device build switcher.
Swift ★ 5 1mo agoExplain → -
ue5-testflight
Autonomous UE5 → TestFlight pipeline for iOS and visionOS
Shell ★ 4 18d agoExplain → -
sensai-2026-mcp-engines
How to Use AI & MCP for Blender, Unreal & Godot — SensAI Hackademy workshop deck
HTML ★ 2 17d agoExplain → -
apple-platform-skills
Claude Code skills for Apple platform development — visionOS SharePlay, SpriteKit, and GameKit multiplayer
HTML ★ 2 18d agoExplain → -
SplatStage
Walk inside Gaussian-splat scenes on Apple Vision Pro via visionOS 27's native RealityKit GaussianSplatComponent — with the device-proven beta-1 recipe (chunking, buffer alignment, colorSpace)
Swift ★ 2 21d agoExplain → -
unreal-mac-getstats-fix
Runtime fix for the UE 5.6/5.7/5.8 FMacPlatformMemory::GetStats stack overflow crash on macOS 26 (Tahoe). DYLD_INSERT_LIBRARIES shim, no source rebuild needed.
HTML ★ 2 2mo agoExplain → -
alexcoulombepresents
Personal site for alexcoulombepresents.com — Unreal Engine, Godot, visionOS, AI, and Manhattan's first Unreal Authorized Training Center. Next.js 15, deploys on Vercel.
TypeScript ★ 1 20h agoExplain → -
TankCommanderVR
VR tank game for Meta Quest 3 — Godot 4, fully procedural, physically-operated cockpit. Made for Ani.
GDScript ★ 1 1d agoExplain → -
swing-city
No description.
HTML ★ 1 11d agoExplain → -
NeonSerpent
No description.
Swift ★ 1 3mo agoExplain → -
mandelbulb-xr
A living Mandelbulb — a continuously-evolving raymarched fractal, one portable GLSL core with variants for Shadertoy, the web, VR (LOVR/OpenXR), and CloudXR streaming to Apple Vision Pro.
GLSL ★ 1 15d agoExplain → -
claude-usage-audit
Reflect on past Claude Code sessions to find the highest-leverage skills/automations to build next — evidence, not implementation.
HTML ★ 1 15d agoExplain → -
nxtbld-2026-productizing-xr
NXT BLD 2026 — Productizing XR for Architecture · Alex Coulombe & Yu-Jun Yeh · Agile Lens
HTML ★ 1 1mo agoExplain → -
Understudy
Multiplayer spatial theater — Vision Pro director, iPhone performers. Walk the blocking, get cued live.
Swift ★ 1 1mo agoExplain → -
gmail-archiver
Archive your Gmail into a searchable Google Sheet. One script, zero dependencies.
JavaScript ★ 1 3mo agoExplain → -
agile-lens-capabilities
No description.
HTML ★ 0 1d agoExplain → -
BurgerBandit
No description.
Swift ★ 0 11d agoExplain → -
decade-lens
A Decade Through the Lens — the 10-year Agile Lens story as a 50s cinematic web composition (2016-2026)
HTML ★ 0 16d agoExplain → -
fmx-2026-spatial-storytelling
FMX 2026 — Spatial Storytelling — Alex Coulombe & David Gochfeld
HTML ★ 0 1mo agoExplain → -
FSOpenXRHandTracking ⑂
An Unreal Engine 5 plugin for Hand Tracking using OpenXR extensions, and nothing more :)
C++ ★ 0 3mo agoExplain → -
gh-wiki-init
Enable + initialize a GitHub repo's wiki from the terminal — the wiki sibling of gh-social-upload.
JavaScript ★ 0 1mo agoExplain → -
wiki-init-scratch-test
Scratch repo for testing the gh-wiki-init Windows push fix - safe to delete
★ 0 1mo agoExplain → -
harvardxr-keynote
Interactive keynote: 10 Lessons from 10 Years of Running an XR Enterprise Studio — Alex Coulombe @ HXR 2026
HTML ★ 0 1mo agoExplain → -
gh-wiki-init-scratch
scratch — testing wiki-init (will delete)
★ 0 1mo agoExplain → -
crystal-caper
🦊 Crystal Caper — a pixel-art platformer with 100% AI-generated assets (PixelLab MCP). Playable in your browser.
Swift ★ 0 1mo agoExplain → -
godot-docs ⑂
Godot Engine official documentation
★ 0 1mo agoExplain → -
godot ⑂
Godot Engine – Multi-platform 2D and 3D game engine
★ 0 16d agoExplain → -
capafy-privacy
No description.
★ 0 1mo agoExplain → -
forage-site
Landing page for Forage — Fab's Ultimate Companion, an AI-first asset scout for Unreal Engine.
HTML ★ 0 1mo agoExplain → -
holodeck-pocket
WebXR demo: walk through virtual venues from a QR code on your phone. Built for FMX 2026 + NXT BLD 2026.
TypeScript ★ 0 1mo agoExplain → -
fix-splashtop-duplicate-device-uuid
Fix for Splashtop Streamer on macOS when two Macs share the same device UUID. The uninstaller misses /Users/Shared/SplashtopStreamer/ — this resets it cleanly.
HTML ★ 0 1mo agoExplain → -
spellrot-ue
Spellrot UE5.7 prototype — wizard vs zombie horde arena brawler
C++ ★ 0 1mo agoExplain → -
spellrot
Spellrot: wizard vs zombie horde arena brawler — UE5.7 prototype built with Claude Code Game Studios
Shell ★ 0 1mo agoExplain → -
gh-social-upload
Upload an arbitrary PNG as a GitHub repo's Social preview image. The OpenGraph card upload GitHub never gave you an API for. Playwright + saved browser session, runs as a gh extension or npm CLI.
JavaScript ★ 0 2mo agoExplain → -
hyperframes ⑂
Write HTML. Render video. Built for agents.
★ 0 2mo agoExplain → -
agilelens-website
Agile Lens — XR studio website
TypeScript ★ 0 3mo agoExplain → -
DayQuest
Your daily calendar, reimagined as a charming 8-bit RPG ⚔️
Swift ★ 0 3mo agoExplain → -
claude-session-search
Search your Claude Code conversation history from inside Claude Desktop — MCP server
JavaScript ★ 0 3mo agoExplain → -
claude-session-recovery
Recover Claude Code sessions that disappear from Claude Desktop after crashes, BSODs, or disk corruption
Python ★ 0 3mo agoExplain → -
aether-companion
Spatial AI companion for WebXR — local LLM powered, privacy-first. Built for CI.computer Companion Marketplace.
JavaScript ★ 0 3mo agoExplain → -
hifi-docs-grav-content ⑂
Content repository for hifi-docs on Grav
★ 0 8y agoExplain → -
aframe-cubemap-component ⑂
A component for creating a skybox with a cubemap in A-Frame.
JavaScript ★ 0 10y agoExplain → -
BadApple
start
★ 0 10y agoExplain →
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