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Linuxydable - Indie Game and Graphics Engine Developer. 🐲 About me I'm a indie French developer with 28 years old. I'm a developer who loves to create and program video…
Linuxydable - Indie Game and Graphics Engine Developer. 🐲
About me
I'm a indie French developer with 28 years old.I'm a developer who loves to create and program video games and especially go tinkering in the low level to touch in game engines as well as in rendering engines.
Founder of Isabit Studio.
This company specializes in the creation, porting, consulting and publishing of video games, as well as tools to support video game creation, such as a video game engine and Open Source libraries.
I already have the skills and experience to work on general-purpose game engines such as Unity, Unreal Engine and GameMaker. But I also have experience in frameworks such as SDL, XNA (MonoGame/FNA), Heaps and Raylib.
Feel free to visit my source code repositories and contact me by e-mail.
My renderer code is more like : // Here be dragons 🐲
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bgfx-rs ⑂
Rust wrapper around bgfx.
Rust ★ 3 6y agoExplain → -
Godot_STL
It's a fork. Refactoring...
★ 1 6y agoExplain → -
ANGLE
A fork from Google ANGLE Project (https://chromium.googlesource.com/angle/angle) for Godot using OpenGL ES 3.
C++ ★ 1 6y agoExplain → -
DragonBones-Unity
DragonBones Package for Unity UPM.
C# ★ 1 4y agoExplain → -
bgfx.cmake ⑂
Independently maintained CMake build scripts for bgfx. Released under public domain.
CMake ★ 1 5y agoExplain → -
Linuxydable
No description.
★ 0 3mo agoExplain → -
openupm ⑂
OpenUPM - Open Source Unity Package Registry (UPM)
★ 0 1y agoExplain → -
Ryujinx ⑂
Experimental Nintendo Switch Emulator written in C#
★ 0 2y agoExplain → -
umu-database ⑂
Contains spreadsheet of game titles for different stores, their store specific code names, and their ULWGL ids.
★ 0 1y agoExplain → -
rektguard_and_valocant
When privacy is a freedom choice.
C ★ 0 2y agoExplain → -
PalworldModdingKit ⑂
A modding kit for Palworld
★ 0 2y agoExplain → -
Atlas ⑂
🚀 An open and transparent modification to Windows, designed to optimize performance and latency.
Batchfile ★ 0 2y agoExplain → -
proxmox-ve-anti-detection ⑂
The anti-cheat need to be Guillotin'ed
★ 0 2y agoExplain → -
Optimized-USER.cfg ⑂
Optimized USER.cfg for Star Citizen Version 3.19.1
★ 0 3y agoExplain → -
DOTS-training-samples ⑂
Specific Unity samples designed for solving specifics problems like CPU Bottleneck on Unity.
C# ★ 0 4y agoExplain → -
xbox-live-unity-plugin ⑂
The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
C# ★ 0 5y agoExplain → -
idevicerestore ⑂
Docker container for idevicerestore utility
Dockerfile ★ 0 3y agoExplain → -
libirecovery ⑂
Library and utility to talk to iBoot/iBSS via USB on Mac OS X, Windows, and Linux
C ★ 0 3y agoExplain → -
MMO-Dragon-Game-Framwork ⑂
SpatialOS style entities and load balancing with distributed server workers.
C# ★ 0 3y agoExplain → -
ACSE ⑂
A Save Editor for the Animal Crossing main series games written in C#
C# ★ 0 3y agoExplain → -
m1-multimc-hack ⑂
A quick & dirty way to get Minecraft running via MultiMC on the Apple M1 with native performance
★ 0 5y agoExplain → -
godot ⑂
Godot Engine – Multi-platform 2D and 3D game engine
C++ ★ 0 5y agoExplain → -
CsWinRT ⑂
C# language projection for the Windows Runtime
★ 0 5y agoExplain → -
cppwinrt ⑂
C++ language projection for the Windows Runtime
★ 0 5y agoExplain → -
windows-rs ⑂
Rust for Windows
★ 0 5y agoExplain → -
globalgamejam-2021
No description.
C# ★ 0 5y agoExplain → -
fmcomposer ⑂
Music and sound creation tool, featuring an FM synthesizer and a tracker-like interface [Project by stephanedamo, original repo appears to have been deleted]
★ 0 8y agoExplain → -
Minestom ⑂
1.16.4 Lightweight and multi-threaded Minecraft server
★ 0 5y agoExplain → -
bgfx ⑂
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
★ 0 5y agoExplain → -
runtimelab ⑂
This repo is for experimentation and exploring new ideas that may or may not make it into the main dotnet/runtime repo.
★ 0 5y agoExplain → -
xmake-repo ⑂
📦 An official xmake package repository
Lua ★ 0 5y agoExplain → -
xmake ⑂
🔥 A cross-platform build utility based on Lua
★ 0 5y agoExplain → -
dragengine ⑂
Drag[en]gine Game Engine
★ 0 5y agoExplain → -
Kinc ⑂
Modern low level game library and hardware abstraction.
C ★ 0 5y agoExplain → -
Git-for-Unity
No description.
C# ★ 0 5y agoExplain → -
awesome-developer-streams ⑂
👩🏿💻👨🏾💻👩🏼💻👨🏽💻👩🏻💻 Awesome Developers, Streaming
★ 0 6y agoExplain → -
rust-sdl2 ⑂
SDL2 bindings for Rust
★ 0 6y agoExplain → -
SpriteFactory ⑂
A sprite sheet animation editor
★ 0 6y agoExplain → -
Graphics ⑂
Unity Graphics - Including Scriptable Render Pipeline
HTML ★ 0 6y agoExplain → -
angle-bootstraps ⑂
No description.
★ 0 6y agoExplain → -
heaps ⑂
Heaps : Haxe Game Framework
★ 0 6y agoExplain → -
krafix ⑂
GLSL cross-compiler based on glslang and SPIRV-Cross
★ 0 6y agoExplain → -
hashlink ⑂
A virtual machine for Haxe
★ 0 6y agoExplain → -
MonoGame.Dependencies ⑂
The MonoGame binary dependencies submodule.
★ 0 6y agoExplain → -
MonoGame ⑂
One framework for creating powerful cross-platform games.
★ 0 6y agoExplain →
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