11-day longest streak
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BabylonJStextures
Texture Repo for sandboxes
Roff ★ 19 2mo agoExplain → -
IBLtextures
Custom HDR textures for IBL
★ 8 5y agoExplain → -
SampleModels
Sample glTF models
★ 7 3y agoExplain → -
Documentation ⑂
Babylon.js's documentation website
TypeScript ★ 1 11mo agoExplain → -
Blinn-PhongFallback
Fallback shader for PBR metallic-rough shader
C# ★ 1 8y agoExplain → -
TextureTests
Normal map tests for Babylon
Mathematica ★ 1 8y agoExplain → -
Babylon.js ⑂
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
TypeScript ★ 0 4d agoExplain → -
KartRacerFHL ⑂
Simple kart racer in Babylon
TypeScript ★ 0 11d agoExplain → -
Babylon-Lite ⑂
Home of Babylon Lite project
TypeScript ★ 0 20d agoExplain → -
Website ⑂
Main babylon.js website
JavaScript ★ 0 1mo agoExplain → -
babylon-fbx
No description.
TypeScript ★ 0 1mo agoExplain → -
Assets ⑂
A place for public domain digital assets to use.
JavaScript ★ 0 1mo agoExplain → -
idea-box
No description.
HTML ★ 0 2mo agoExplain → -
Spritesheet-Maker ⑂
Spritesheet Maker: Create Spritesheets with easy.
★ 0 1y agoExplain → -
FBX2glTF ⑂
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
★ 0 2y agoExplain → -
lottie-to-svg ⑂
Convert a lottie animation to an SVG file
★ 0 5y agoExplain → -
lottie-test
No description.
★ 0 1y agoExplain → -
lottie-player ⑂
Lottie viewer/player as an easy to use web component! https://lottiefiles.com/web-player
★ 0 1y agoExplain → -
SmartFilters ⑂
No description.
★ 0 1y agoExplain → -
glTF-Sample-Assets ⑂
To store all models and other assets related to glTF
PHP ★ 0 2y agoExplain → -
glTF-Sample-Models ⑂
glTF Sample Models
Mathematica ★ 0 2y agoExplain → -
vector-web-setup ⑂
Tool to perform initial configuration of Vector robots.
★ 0 4y agoExplain → -
obs-overlay
A video graphics overlay layer for OBS rendered with Babylon.js
JavaScript ★ 0 3y agoExplain → -
glTF_3dFormatsCompressionComparison
Comparisons of ETC1s, UASTC + ZSTD, and Mixed Compression methods used on standard glTF test assets.
★ 0 5y agoExplain → -
BabylonjsArtResources
Art tools and resources from Babylon.js
★ 0 6y agoExplain →
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