Browser-native creative coding: WebGL/VFX, shaders, voxel interaction, and media art. Building Zero, a voxel world builder for web, iPhone, Mac, and Windows. Open Source splatcarve: browser 3D Gaussian Splat editor…
Browser-native creative coding: WebGL/VFX, shaders, voxel interaction, and media art.
Building Zero, a voxel world builder for web, iPhone, Mac, and Windows.
Open Source
- splatcarve: browser 3D Gaussian Splat editor with voxel-resolution carving.
- slintcn: copy-paste Slint components for native Rust apps.
Focus
- WebGL / Three.js / shaders.
- Browser-based VFX and interactive 3D tools.
- Voxel worlds, Gaussian splats, and spatial editing.
- Creative tools that are easy to open, fork, and remix.
Now
- Making
splatcarvethe main WebGL/VFX open-source project. - Keeping
zero-showcaseas the portfolio anchor for Zero. - Exploring small creative coding tools around shaders, webcam input, sound-reactive visuals, and browser-native media art.
Links
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Hello-Kaggle-Guide-KOR
Kaggle을 처음 접하는 사람들을 위한 문서
★ 190 5y agoExplain → -
Hello-Kaggle-Guide
For someone who is new at Kaggle
★ 86 5y agoExplain → -
splatcarve
Browser 3D Gaussian Splat editor for voxel-resolution carving and WebGL/VFX experiments.
TypeScript ★ 2 8d agoExplain → -
spatial-probe
An instrument for probing what a spatial representation stores, and whether it is queryable and trustworthy enough to act on.
Python ★ 1 8d agoExplain → -
stevekwon211
GitHub profile README for Doeon Kwon.
★ 0 1mo agoExplain → -
ttotti-lab
Browser-native creative coding lab for motion, vision, WebGL, and media art.
TypeScript ★ 0 1mo agoExplain → -
glowing-memory
Interactive 3D personal portfolio and creative archive built with Next.js and Three.js.
TypeScript ★ 0 1mo agoExplain → -
grass
Interactive Three.js grass field experiment with procedural natural motion.
TypeScript ★ 0 1mo agoExplain →
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